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AI Insights · Timothy · April 2024

Top 5 Co-op Games on Android in Latin America Q1 2024

Discover the performance of the top 5 co-op games on Android in Latin America during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Co-op Games on Android in Latin America Q1 2024

In the first quarter of 2024, the top co-op games on Android in Latin America demonstrated varied performance across key metrics such as weekly downloads, revenue, and active users. Here's a detailed look at how these games fared:

Roblox from Roblox Corporation saw a mixed trend in weekly revenue, peaking at around $481K in early January and again in early February. The lowest revenue point was in mid-March with approximately $386K. Weekly downloads had a notable peak in early February with 1.74M downloads, while active users fluctuated, starting at 46.6M in early January and ending at 43.9M in late March.

Call of Duty: Mobile Season 7 by Activision Publishing, Inc. experienced a decline in weekly revenue, starting at $347K in early January and dropping to about $230K by mid-March. Downloads also decreased over the quarter, from 328K in the first week to approximately 209K in the last week of March. Active users hovered around 2.8M for most of the quarter, with a slight increase to 2.89M in the final week.

Brawl Stars from Supercell displayed consistent revenue, with figures remaining around $255K to $275K throughout the quarter. Downloads showed an upward trend, peaking at nearly 395K in the last week of March. Active users saw a significant increase, starting at 8.23M and rising to over 11.9M by the end of the quarter.

Clash Royale, another title from Supercell, had a steady weekly revenue around $150K to $205K, with a notable dip to $134K in late January. Downloads fluctuated, with a peak of 334K in the second week of January and ending the quarter at approximately 211K. Active users remained relatively stable, averaging around 26M throughout the quarter.

Mobile Legends: Bang Bang by Moonton showed variable weekly revenue, from a low of $87K in late January to a high of $192K in the last week of March. Downloads peaked at 169K in late January and remained relatively consistent around 140K to 160K for the rest of the quarter. Active users started at 2.1M in early January and ended at approximately 1.83M in late March.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive app performance data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024